Auction games: what they are, how they work, different variations, and some well-known examples of the genre (video, starting at 21:30):
For all of the tasks that come with running a board game publishing company, which ones should you outsource and which should you handle yourself?
https://stonemaiergames.com/do-it-yourself-or-outsource-the-master-list/
What game design advice do you wish you knew 10 years ago? A Twitter board game designers discussion:
https://twitter.com/Nick__Bentley/status/1592537406674460675
Setting a price for your game: the key variables to consider and how they add up:
https://stonemaiergames.com/a-price-formula-your-product-for-direct-and-retail/
Stuck on a game design? Here are some ideas for things you can do to get unstuck:
https://twitter.com/Nick__Bentley/status/1589328931882414081
Marketing a game pre-release: What to do in the three months before a game comes out to get fans excited for it (audio):
https://unboxedmarketingpodcast.podbean.com/e/episode-2-pre-orders-to-release-communication/
Lots of advice for pitching your game to publishers and building long-term relationships as a designer in the board game industry (videos):
The final week of your crowdfunding campaign can be crucial to its overall success. Here’s what you can do to make the most of that time:
https://boardgamedesigncourse.com/the-last-week-of-your-kickstarter-campaign/
Getting discouraged with the game-making process is normal. Here are some tips for recognizing when it shows up and what you can do about it:
https://shippboardgames.blogspot.com/2022/10/discouragement-is-part-of-creative.html
Why TCGs are impossible to balance, and how as a designer you can at least get close:
https://remptongames.com/2022/10/29/why-tcgs-are-impossible-to-balance/
Analysis paralysis in players: what causes it and what designers can do to discourage it:
https://www.universityxp.com/blog/2022/10/25/what-is-analysis-paralysis
