The final week of your crowdfunding campaign can be crucial to its overall success. Here’s what you can do to make the most of that time:
https://boardgamedesigncourse.com/the-last-week-of-your-kickstarter-campaign/
Tips & Resources for Board Game Designers
The final week of your crowdfunding campaign can be crucial to its overall success. Here’s what you can do to make the most of that time:
https://boardgamedesigncourse.com/the-last-week-of-your-kickstarter-campaign/
Getting discouraged with the game-making process is normal. Here are some tips for recognizing when it shows up and what you can do about it:
https://shippboardgames.blogspot.com/2022/10/discouragement-is-part-of-creative.html
The ABCs of board game design (A-F): quick explanations for common terms used by board game designers (video):
Different ways games can facilitate players of varying skill levels competing against each other—a Twitter board game designers discussion:
Why TCGs are impossible to balance, and how as a designer you can at least get close:
https://remptongames.com/2022/10/29/why-tcgs-are-impossible-to-balance/
Analysis paralysis in players: what causes it and what designers can do to discourage it:
https://www.universityxp.com/blog/2022/10/25/what-is-analysis-paralysis
Rulebook writing fundamentals: What rulebooks need to achieve and basic concepts for making sure they do (video):
Thoughts on digital rights and why it’s important for designers to have them addressed in publishing contracts:
Convention strategies for board game publishers: which cons to show at, the benefits of exhibiting, sponsorship options, and digital cons (audio):
Thoughts on how to make games that are appealing to players with a wide range of preferences around strategic depth:
https://twitter.com/Nick__Bentley/status/1582741011125542913
When higher numbers aren’t necessarily better: examples of games where both high and low numbers can be useful depending on the situation (video):
A short thread of the various “moments” players will experience with your game:
https://twitter.com/Nick__Bentley/status/1562810992396234753
Megagames vs. board games and the different design considerations that makers of each need to keep in mind:
https://www.megagameassembly.com/blog/megagame-design-not-just-a-big-boardgame
How giving players choices helps them feel engaged in the game’s outcome (video):
Tips for making your prototype more playable through better icons:
https://twitter.com/peterchayward/status/1580620861031084033
What does a board game licensing contract require the designer to do? Here are some common (and uncommon) terms from publishing contracts (video):
Modern variations on the “train game” genre:
What books, not about game design, have helped you most at game design? A Twitter board game designers discussion:
https://twitter.com/Nick__Bentley/status/1580194575066730496
Learn your board game jargon: what are mechanisms, drafting, and polyominoes? (video):
Receiving critical feedback—from playtesters, reviewers, or publishers—is tough. Here are some tips for how to handle criticism well (audio):
https://www.wintermoongames.com/podcast/episode/d2d40db7/how-to-take-criticism