What do we mean when we talk about “strategy” in various kinds of games?
https://www.universityxp.com/blog/2022/9/27/what-is-strategy-in-gameplay
Tips & Resources for Board Game Designers
What do we mean when we talk about “strategy” in various kinds of games?
https://www.universityxp.com/blog/2022/9/27/what-is-strategy-in-gameplay
Most games have various pause points—between rounds, for scoring, and so on. Here are some ways of making the most of those moments:
https://shippboardgames.blogspot.com/2022/09/making-most-of-pauses.html
When is it a good idea for a board game to make a villain a playable position?
Designers share their biggest secrets for designing and playtesting board games:
Lessons about game design learned by playing many games with a child:
https://www.underdoggames.com/a/blog/better-board-game-creator
How easily can people ruin your game if they only care about winning? (video)
When you sign away the publishing rights to your game, how do you get them back? Common licensing contract clauses around rights reversion (video):
How to come up with shipping estimates and get your games into different countries (audio):
A deeper analysis of how a game’s mechanics and theming relate, and how they map to the “game state” and the “game world”:
https://shippboardgames.blogspot.com/2022/09/game-state-vs-game-world.html
Specific questions to ask playtesters (and other things to look for during a test):
https://boardgamedesigncourse.com/playtesting-questions-to-ask/
10 manufacturing tips to boost your game’s production quality without busting your budget (video):
Area movement: how it’s different from point-to-point movement and different ways it can be used in games (video):
A short thread on being intentional about your game design decisions and considering alternatives:
What's your preferred way to take notes or record information for a playtest? A Twitter board game designers discussion:
A short on thread on where to describe various card powers and iconography in your rulebook:
What designers should know about board game licensing contract terms related to advances, sub-licensing, and free or discount copies (video):
https://www.youtube.com/watch?v=bUteKCkWGxc
See also: https://cardboardedison.com/reports
Player elimination in games: why it’s generally avoided, and some approaches that can make it more acceptable to players:
Area majority and area influence mechanics: what they are, how they affect the play experience, and more (video):
A short thread on why board game designers should always question their personal judgment of their own games:
https://twitter.com/Nick__Bentley/status/1566814864990945288