Player elimination in games: why it’s generally avoided, and some approaches that can make it more acceptable to players:
A short thread on why board game designers should always question their personal judgment of their own games:
https://twitter.com/Nick__Bentley/status/1566814864990945288
Board game licensing contracts explained: What designers should know about terms related to creative control (video):
https://www.youtube.com/watch?v=0ZQXPN-yzPc
See also: https://cardboardedison.com/reports
Lots of prototyping hacks for quick and easy board game prototypes:
https://shippboardgames.blogspot.com/2022/09/my-favorite-prototyping-hacks.html
5 ways to know when your board game is done:
https://boardgamedesigncourse.com/5-ways-to-know-when-your-game-is-done/
Notes on advances in licensing contracts—specific wording to watch out for:
https://twitter.com/KevinWilson42/status/1566140701603151872
A deep, two-part conversation about how different types of games portray history in different ways (video):
What one board game designer wishes he knew when he first started making games:
https://boardgamedesigncourse.com/what-i-wish-i-knew-about-board-game-design-8-years-ago/
