Tips for someone who’s considering making their first board game ever—a Twitter board game design discussion:
5 ways to know when your board game is done:
https://boardgamedesigncourse.com/5-ways-to-know-when-your-game-is-done/
Notes on advances in licensing contracts—specific wording to watch out for:
https://twitter.com/KevinWilson42/status/1566140701603151872
A deep, two-part conversation about how different types of games portray history in different ways (video):
What one board game designer wishes he knew when he first started making games:
https://boardgamedesigncourse.com/what-i-wish-i-knew-about-board-game-design-8-years-ago/
Considering the relationship between a game’s “scope”—the range it covers—and its “resolution”—or level of detail:
https://shippboardgames.blogspot.com/2022/08/scope-and-resolution.html
Endgame triggers: an overview of some of the various ways a game can come to an end:
https://tabletopgamesblog.com/2022/08/09/uncertain-death-end-game-triggers-topic-discussion/
What tools do you need in order to make your own board game? Surprisingly few to start out:
https://www.underdoggames.com/a/blog/how-to-make-a-board-game
A process for generating good ideas for your game designs, by making curiosity a habit, asking questions, and iterating:
https://shippboardgames.blogspot.com/2022/08/how-to-have-good-ideas.html
6 ways to know when your board game design is done:
https://www.meeplemountain.com/top-six/top-6-ways-to-know-when-your-game-design-is-done/
The limitations of playtesting and thoughts for how to get around some of them:
https://twitter.com/Nick__Bentley/status/1558158084190658562
