What one board game designer wishes he knew when he first started making games:
https://boardgamedesigncourse.com/what-i-wish-i-knew-about-board-game-design-8-years-ago/
Tips & Resources for Board Game Designers
What one board game designer wishes he knew when he first started making games:
https://boardgamedesigncourse.com/what-i-wish-i-knew-about-board-game-design-8-years-ago/
6 ways to know when your board game design is done:
https://www.meeplemountain.com/top-six/top-6-ways-to-know-when-your-game-design-is-done/
The limitations of playtesting and thoughts for how to get around some of them:
https://twitter.com/Nick__Bentley/status/1558158084190658562
An overview of the board game design process: prototyping, deciding on mechanics, finding playtesters, and more (video):
Printable playtester feedback survey sheet:
How much playtesting should a board game designer reasonably be expected to do for a design? (video)
Game designer Daryl Andrews on attending conventions, pitching to publishers, taking feedback from playtesters, and more (video):
Elizabeth Hargrave on game design lessons she’s learned, including on getting inspiration, failing faster earlier, prototyping cards, finding bits, articulating your vision, and more (video)
How board game designers can incorporate some basic market-research techniques into their early design processes:
Given the right circumstances, could your game prevent players from actually playing it? Here’s a short thread with a quick method for figuring that out:
https://twitter.com/peterchayward/status/1521028679970828289
Getting started with board game design: a step-by-step guide to coming up with ideas, early prototyping, and playtesting:
https://boardgamedesigncourse.com/how-to-make-a-board-game-a-step-by-step-guide/
How to tell if your board game idea sucks (video):
Tips for designers who are early in the process of learning about making a game—a Reddit tabletop game design forum discussion:
Our annual Cardboard Edison Best Practices booklet is jam-packed with articles and interviews covering every step of the board game design process!
In this year’s book, you'll find:
tips from past winners of the Cardboard Edison Award
a sample template script for your game’s 5-minute pitch
designing a game with a multilingual release in mind
the difference between how designers, developers, and publishers see games
a board game design checklist
and LOTS more!
Looking for a virtual tabletop environment for online playtesting? We just put together a big list of lots of options that are out there:
A deep discussion on the various steps it takes to make and sell a board game (video)
“Heuristics for creating best-of-breed game rulebooks:
• blind playtest a TON
• test with folks who don’t read rules or play games
• be in the room, observing each test
• treat layout, pictures, and words as one unified piece of exposition”
Three methods of balancing your board game:
https://boardgamedesigncourse.com/3-great-ways-to-balance-your-game/
Lessons learned from a first-time board game designer: the design process, playtesting, failing, overcoming discouragement, and more:
What do board game designers do for playtesters, aside from thanking them in the rulebook? A Twitter discussion: