Endgame triggers: an overview of some of the various ways a game can come to an end:
https://tabletopgamesblog.com/2022/08/09/uncertain-death-end-game-triggers-topic-discussion/
Tips & Resources for Board Game Designers
Endgame triggers: an overview of some of the various ways a game can come to an end:
https://tabletopgamesblog.com/2022/08/09/uncertain-death-end-game-triggers-topic-discussion/
What tools do you need in order to make your own board game? Surprisingly few to start out:
https://www.underdoggames.com/a/blog/how-to-make-a-board-game
A process for generating good ideas for your game designs, by making curiosity a habit, asking questions, and iterating:
https://shippboardgames.blogspot.com/2022/08/how-to-have-good-ideas.html
6 ways to know when your board game design is done:
https://www.meeplemountain.com/top-six/top-6-ways-to-know-when-your-game-design-is-done/
The basics of designing your own game: a quick Twitter thread:
The limitations of playtesting and thoughts for how to get around some of them:
https://twitter.com/Nick__Bentley/status/1558158084190658562
Why research is important in game design and tips on how to do it (audio):
https://buildingthegamepodcast.com/episode-529-all-the-research/
Metacognition in game design (audio):
http://cognitivegamer.com/podcast/episode-34-i-never-metacognition-i-didnt-like/
Designing games for children (audio):
https://omny.fm/shows/fun-problems/26-kids-games-and-kid-friendly-games
Deck-building games: Which mechanics are essential? A Twitter board game designers discussion:
Tips for attending a board game publisher speed-dating event:
Finding motivation: how to keep going with a game design even when it feels like a struggle:
https://boardgamedesigncourse.com/finding-motivation-when-working-on-your-board-game/
An overview of the board game design process: prototyping, deciding on mechanics, finding playtesters, and more (video):
The Spiel des Jahres: what it is and why it matters in the world of game design:
A look at action timers as a game mechanic: how they affect the play experience, games where they work well, and the kinds of players that might enjoy them (video):
Lots of tabletop game designers discuss how they get started with a design:
www.weirdgiraffegames.com/carla/wordpress/2022/07/28/guest-post-starting-points/
Board game designers discuss their preferred tools for cutting prototype components:
Ravensburger’s head of inventor relations on pitching a game, choosing a theme, working with intellectual properties, developing games with designers, and more:
How marrying theme and mechanics can reduce cognitive load, create a more immersive experience, lead to significant design decisions, and aid in development (video):
How to use Midjourney to create AI-generated art for your board game: