Tips for attending a board game publisher speed-dating event:
Finding motivation: how to keep going with a game design even when it feels like a struggle:
https://boardgamedesigncourse.com/finding-motivation-when-working-on-your-board-game/
Lots of tabletop game designers discuss how they get started with a design:
www.weirdgiraffegames.com/carla/wordpress/2022/07/28/guest-post-starting-points/
Lessons learned from running a pay-what-you-want board game crowdfunding campaign:
https://stonemaiergames.com/pay-what-you-want-for-this-kickstarter-project/
Post-pitch discussions with publishers: game designers discuss how to handle long waits for a response and more:
https://mojo-nation.com/chasing-ghosting-and-feedback-inventors-discuss-post-pitch-follow-up/
An argument for why simple games with emergent depth win out over games that aim for depth through complexity:
https://giantbrain.co.uk/2022/07/14/the-complexity-of-depth/
Tiebreakers: tips for picking one that works for your game:
https://boardgamedesigncourse.com/how-to-break-ties-in-your-game/
How researching a theme early in the design process—with an eye toward design—will help your game feel more thematic:
https://shippboardgames.blogspot.com/2022/07/how-research-informs-theme.html
