Finding motivation: how to keep going with a game design even when it feels like a struggle:
https://boardgamedesigncourse.com/finding-motivation-when-working-on-your-board-game/
Tips & Resources for Board Game Designers
Finding motivation: how to keep going with a game design even when it feels like a struggle:
https://boardgamedesigncourse.com/finding-motivation-when-working-on-your-board-game/
An overview of the board game design process: prototyping, deciding on mechanics, finding playtesters, and more (video):
The Spiel des Jahres: what it is and why it matters in the world of game design:
A look at action timers as a game mechanic: how they affect the play experience, games where they work well, and the kinds of players that might enjoy them (video):
Lots of tabletop game designers discuss how they get started with a design:
www.weirdgiraffegames.com/carla/wordpress/2022/07/28/guest-post-starting-points/
Board game designers discuss their preferred tools for cutting prototype components:
Ravensburger’s head of inventor relations on pitching a game, choosing a theme, working with intellectual properties, developing games with designers, and more:
How marrying theme and mechanics can reduce cognitive load, create a more immersive experience, lead to significant design decisions, and aid in development (video):
How to use Midjourney to create AI-generated art for your board game:
Panda Game Manufacturing has a new price calculator that lets you estimate the production cost of your game:
How to design a board game for children (video):
Lessons learned from running a pay-what-you-want board game crowdfunding campaign:
https://stonemaiergames.com/pay-what-you-want-for-this-kickstarter-project/
Kickstarter vs. Gamefound: Which one is right for you and your game?
Convention tips for industry pros: how to talk to publishers, network, and prepare for a convention (video):
Post-pitch discussions with publishers: game designers discuss how to handle long waits for a response and more:
https://mojo-nation.com/chasing-ghosting-and-feedback-inventors-discuss-post-pitch-follow-up/
Thoughts on acting as a game mechanic, communication restrictions in games, and more (video):
An argument for why simple games with emergent depth win out over games that aim for depth through complexity:
https://giantbrain.co.uk/2022/07/14/the-complexity-of-depth/
Tiebreakers: tips for picking one that works for your game:
https://boardgamedesigncourse.com/how-to-break-ties-in-your-game/
How researching a theme early in the design process—with an eye toward design—will help your game feel more thematic:
https://shippboardgames.blogspot.com/2022/07/how-research-informs-theme.html
This website turns your quick digital sketches into AI-generated images: