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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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July 30, 2022 July 30, 2022/ Cardboard Edison

The Spiel des Jahres: what it is and why it matters in the world of game design:

https://peopleofplay.com/blog/alex-yeager-coo-amigo-games-talks-about-the-spiel-des-jahres-game-of-the-year

July 30, 2022/ Cardboard Edison/
industry

Cardboard Edison

July 30, 2022 July 30, 2022/ Cardboard Edison

A look at action timers as a game mechanic: how they affect the play experience, games where they work well, and the kinds of players that might enjoy them (video):

https://www.youtube.com/watch?v=y8LwUeOFigY

July 30, 2022/ Cardboard Edison/
theory

Cardboard Edison

July 30, 2022 July 30, 2022/ Cardboard Edison

Lots of tabletop game designers discuss how they get started with a design:

www.weirdgiraffegames.com/carla/wordpress/2022/07/28/guest-post-starting-points/

July 30, 2022/ Cardboard Edison/
process

Cardboard Edison

July 30, 2022 July 30, 2022/ Cardboard Edison

Board game designers discuss their preferred tools for cutting prototype components:

https://twitter.com/chandlerb22/status/1553121276561989633

July 30, 2022/ Cardboard Edison/
prototyping

Cardboard Edison

July 27, 2022 July 27, 2022/ Cardboard Edison

Ravensburger’s head of inventor relations on pitching a game, choosing a theme, working with intellectual properties, developing games with designers, and more:

https://mojo-nation.com/thorsten-gimmler-inventor-relations-manager-at-ravensburger-on-the-worst-thing-to-say-in-a-pitch/

July 27, 2022/ Cardboard Edison/
licensing, industry

Cardboard Edison

July 27, 2022 July 27, 2022/ Cardboard Edison

How marrying theme and mechanics can reduce cognitive load, create a more immersive experience, lead to significant design decisions, and aid in development (video):

https://www.youtube.com/watch?v=bdGSLesysPg

July 27, 2022/ Cardboard Edison/
theory

Cardboard Edison

July 26, 2022 July 26, 2022/ Cardboard Edison

How to use Midjourney to create AI-generated art for your board game:

https://boredgameslab.wordpress.com/2022/07/27/how-to-use-midjourney-to-create-ai-generated-art-for-your-board-game/

July 26, 2022/ Cardboard Edison/
prototyping

Cardboard Edison

July 23, 2022 July 23, 2022/ Cardboard Edison

Panda Game Manufacturing has a new price calculator that lets you estimate the production cost of your game:

https://account.pandagm.com/estimate

July 23, 2022/ Cardboard Edison/
publishing

Cardboard Edison

July 19, 2022 July 19, 2022/ Cardboard Edison

How to design a board game for children (video):

https://www.youtube.com/watch?v=LN0aEU1a9fI

July 19, 2022/ Cardboard Edison/
theory, industry

Cardboard Edison

July 19, 2022 July 19, 2022/ Cardboard Edison

Lessons learned from running a pay-what-you-want board game crowdfunding campaign:

https://stonemaiergames.com/pay-what-you-want-for-this-kickstarter-project/

July 19, 2022/ Cardboard Edison/
publishing

Cardboard Edison

July 18, 2022 July 18, 2022/ Cardboard Edison

Kickstarter vs. Gamefound: Which one is right for you and your game?

https://boardgamedesigncourse.com/kickstarter-vs-gamefound/

July 18, 2022/ Cardboard Edison/
publishing

Cardboard Edison

July 16, 2022 July 16, 2022/ Cardboard Edison

Convention tips for industry pros: how to talk to publishers, network, and prepare for a convention (video):

https://www.youtube.com/watch?v=ba2ODK0lpjU

July 16, 2022/ Cardboard Edison/
industry

Cardboard Edison

July 16, 2022 July 16, 2022/ Cardboard Edison

Post-pitch discussions with publishers: game designers discuss how to handle long waits for a response and more:

https://mojo-nation.com/chasing-ghosting-and-feedback-inventors-discuss-post-pitch-follow-up/

July 16, 2022/ Cardboard Edison/
licensing

Cardboard Edison

July 15, 2022 July 15, 2022/ Cardboard Edison

Thoughts on acting as a game mechanic, communication restrictions in games, and more (video):

https://www.youtube.com/watch?v=Ksm1IxiQx3E

July 15, 2022/ Cardboard Edison/
theory

Cardboard Edison

July 15, 2022 July 15, 2022/ Cardboard Edison

An argument for why simple games with emergent depth win out over games that aim for depth through complexity:

https://giantbrain.co.uk/2022/07/14/the-complexity-of-depth/

July 15, 2022/ Cardboard Edison/
theory

Cardboard Edison

July 15, 2022 July 15, 2022/ Cardboard Edison

Tiebreakers: tips for picking one that works for your game:

https://boardgamedesigncourse.com/how-to-break-ties-in-your-game/

July 15, 2022/ Cardboard Edison/
theory

Cardboard Edison

July 15, 2022 July 15, 2022/ Cardboard Edison

How researching a theme early in the design process—with an eye toward design—will help your game feel more thematic:

https://shippboardgames.blogspot.com/2022/07/how-research-informs-theme.html

July 15, 2022/ Cardboard Edison/
process, theory

Cardboard Edison

July 15, 2022 July 15, 2022/ Cardboard Edison

This website turns your quick digital sketches into AI-generated images:

http://collage.artbreeder.com/

July 15, 2022/ Cardboard Edison/
prototyping

Cardboard Edison

July 09, 2022 July 09, 2022/ Cardboard Edison

Designing an asymmetric game? Here are five challenges you’ll have to consider:

https://thethoughtfulgamer.com/2022/07/09/thoughts-on-asymmetry-part-2-design-challenges/

July 09, 2022/ Cardboard Edison/
theory

Cardboard Edison

July 09, 2022 July 09, 2022/ Cardboard Edison

Some ways that a game’s design and production decisions can encourage or discourage analysis paralysis in players:

https://boardgamegeek.com/blogpost/133909/five-reasons-people-play-slow

July 09, 2022/ Cardboard Edison/
theory

Cardboard Edison

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