An overview of how to use product design principles to enhance your tabletop game (video)
After sending copies of your crowdfunded game to backers, here are some options for where to sell the additional copies that you’ve had printed:
https://boardgamedesigncourse.com/extra-copies-kickstarter-games/
Conflict in games: what we mean by it, how it arises in games, different types of conflict, and the kinds of experiences it can offer:
https://shippboardgames.blogspot.com/2022/04/defining-conflict.html
This spreadsheet lets small board game publishers estimate their income, expenses, and profit for a full catalog of games:
spreadsheet: https://docs.google.com/spreadsheets/d/1AEwMSR2W-_s-C9v4xsd8DQ4_73J-O1Gt7hxsW4IHeY0/edit#gid=0
how-to video: https://www.youtube.com/watch?v=BqJeU7AUz3Y
Getting started with board game design: a step-by-step guide to coming up with ideas, early prototyping, and playtesting:
https://boardgamedesigncourse.com/how-to-make-a-board-game-a-step-by-step-guide/
Characteristics of roll-and-writes: how they work, and hallmarks of the genre:
https://shippboardgames.blogspot.com/2022/04/mechanics-roundup-roll-write.html
Experiencing board game design doldrums? Here are some ideas for how to shake yourself out of it:
https://shippboardgames.blogspot.com/2022/04/dealing-with-doldrums.html
How games use tempo and timing to create interesting moments for players:
https://boardgamegeek.com/blogpost/130729/most-underdiscussed-element-board-game-strategy
“Who are the players in the game?” Here are some common categories of player roles:
https://shippboardgames.blogspot.com/2022/04/playable-character-roles.html
What board game designers need to know about intellectual property law—how patent, copyright, and trademark apply to what they do:
https://www.meeplemountain.com/articles/the-board-game-designers-guide-to-intellectual-property-law/
