Game structures: different kinds of play modes and the mechanics and themes that tend to fit well with them:
https://shippboardgames.blogspot.com/2022/03/theming-game-structures.html
Tips & Resources for Board Game Designers
Game structures: different kinds of play modes and the mechanics and themes that tend to fit well with them:
https://shippboardgames.blogspot.com/2022/03/theming-game-structures.html
An overview of all the steps it takes to deliver a crowdfunded board game from the manufacturer to backers around the world:
https://boardgamedesigncourse.com/7-steps-to-delivering-your-kickstarter-board-game/
A conversation about how to build and maintain a positive community around your board games (video)
Low player counts: design considerations when making games meant for 1, 2, or 3 players (video)
Three different types of objectives in games: how they work in a design and affect the play experience:
https://boardgamegeek.com/blogpost/129936/new-way-talk-about-objectives-games
Digital prototyping tools: pros and cons of Tabletop Simulator, Tabletopia, Tabletop Playground, and Screentop.gg (video)
Tips for designers who are early in the process of learning about making a game—a Reddit tabletop game design forum discussion:
Fulfilling a board game crowdfunding campaign yourself vs. using a fulfillment company: pros and cons:
https://boardgamedesigncourse.com/board-game-fulfillment-you-or-a-company/
There’s a spectrum of how deeply a game’s theme connects with players’ actions—here are some ways of categorizing that range:
https://shippboardgames.blogspot.com/2022/03/thematic-actions.html
Board game designers are often advised to think about the experience their game offers. So what are some kinds of common experiences players can get from games?
Examples of non-verbal communication in cooperative games—a Reddit tabletop game design discussion:
What makes a great hook in a board game design? (video)
Common win conditions for board games aside from “most points wins”:
How to pitch your board game to publishers—including a sample script for the pitch itself (video)
Notes on what makes a game’s theme well-connected to its mechanics, and proposed terms for games where that is or isn’t the case:
https://shippboardgames.blogspot.com/2022/03/knitted-vs-layered-themes.html
Use this board game pitch randomizer for game design inspiration:
A chat about the nitty-gritty of rulebook editing: structure, presentation, terminology, and lots more (video)
This remixable collection of illustrated characters is free to use:
A lengthy thread with lots of advice for board game designers who want to work with a publisher:
3D printing for tabletop game design: the basics plus tips and tricks (video)