Board game designers are often advised to think about the experience their game offers. So what are some kinds of common experiences players can get from games?
Notes on what makes a game’s theme well-connected to its mechanics, and proposed terms for games where that is or isn’t the case:
https://shippboardgames.blogspot.com/2022/03/knitted-vs-layered-themes.html
Feeling frustrated or burned out about your board game designs? Here are four tips to help you stay excited:
https://bagamesco.com/4-tips-to-stay-excited-about-board-game-design/
Tips for fulfilling a crowdfunding campaign amid supply-chain disruptions:
https://stonemaiergames.com/6-tips-for-fulfilling-a-kickstarter-during-supply-chain-disruptions/
How board game designers and publishers can find content creators that might be a good match for their game:
https://dr.wictz.com/2022/02/cutting-through-noise-matching.html
3 ways your Kickstarter campaign can handle customs and VAT:
https://www.fulfillrite.com/blog/3-ways-your-kickstarter-campaign-can-handle-customs-vat-2/
