How intellectual-property rights work in different parts of the board game industry: patents, copyrights, trademarks, legal agreements, and more (video)
How some games create interesting decisions through “dualities” that tie two different considerations together:
https://boardgamegeek.com/blogpost/126078/dualities-core-gameplay-loops-tough-accessible-dec
This simple Excel template lets you easily create and print basic cards for a prototype:
https://roboticduckdesigns.com/2021/12/12/design-tool-printable-card-design-spreadsheet/
How to go about handling a difficult topic in a game design—engaging with a thorny subject without endorsing it:
https://twitter.com/AmabelHolland/status/1470612806273806341
Some ways that board games can make use of “entangled decisions” to create even more interesting choices for players:
http://sedjtroll.blogspot.com/2021/12/entangled-decisions.html
Notes on getting your game tested and certified for safety:
https://boardgamedesigncourse.com/getting-your-game-tested-and-certified/
Lore that’s more than fluff: pointers for designing worlds and characters that resonate mechanically and thematically:
https://shippboardgames.blogspot.com/2021/12/non-narrative-characters.html
Final steps to take before finalizing your print run with a manufacturer:
https://boardgamedesigncourse.com/getting-your-game-manufactured-after-locking-in-your-orders/
