How some games create interesting decisions through “dualities” that tie two different considerations together:
https://boardgamegeek.com/blogpost/126078/dualities-core-gameplay-loops-tough-accessible-dec
Tips & Resources for Board Game Designers
How some games create interesting decisions through “dualities” that tie two different considerations together:
https://boardgamegeek.com/blogpost/126078/dualities-core-gameplay-loops-tough-accessible-dec
This simple Excel template lets you easily create and print basic cards for a prototype:
https://roboticduckdesigns.com/2021/12/12/design-tool-printable-card-design-spreadsheet/
How to go about handling a difficult topic in a game design—engaging with a thorny subject without endorsing it:
https://twitter.com/AmabelHolland/status/1470612806273806341
Some ways that board games can make use of “entangled decisions” to create even more interesting choices for players:
http://sedjtroll.blogspot.com/2021/12/entangled-decisions.html
The ultimate guide to cardstock: card dimensions, cores, weight and thickness, finish, borders, and more (video)
How many choices should a game have? Thoughts on when more or fewer choices would be appropriate:
A way of thinking about different types of randomness, and how safe or risky they are to use in a game design:
How to understand all the common passages and boilerplate language you might see in a typical contract in the board game industry (video)
Notes on getting your game tested and certified for safety:
https://boardgamedesigncourse.com/getting-your-game-tested-and-certified/
An overview of the different kinds of people involved in the board game business (meant for journalists covering board games, but good for anyone getting into the industry):
Lore that’s more than fluff: pointers for designing worlds and characters that resonate mechanically and thematically:
https://shippboardgames.blogspot.com/2021/12/non-narrative-characters.html
Cool math things that tabletop game designers should know about (video)
Why it’s hard for a board game to create an immersive experience, and three different ways they can accomplish it anyway:
Your board game design fell off the rails—now what? A discussion about what to do when a design just isn’t working. (video)
Final steps to take before finalizing your print run with a manufacturer:
https://boardgamedesigncourse.com/getting-your-game-manufactured-after-locking-in-your-orders/
Our latest infographic shows how the board game design community, publishers, and licensing contracts have changed in recent years:
Pitching to reviewers: do’s and don’ts, pitfalls to avoid, and best practices to follow when promoting your game (video)
Early steps in board game design: pointers for making your first prototype:
A conversation about how games can create rewarding experiences for players (video)