Game design lessons, revisited with eight more years of experience (video)
What does the future look like when you lose your partner who is also your co-designer? (audio)
http://www.buildingthegamepodcast.com/episode-492-the-journey-forward/
A quick overview of some ways publishers can collaborate with each other:
https://stonemaiergames.com/co-publishing-is-true-collaboration-possible/
The basic steps in finalizing and submitting your game’s files to the manufacturer:
https://boardgamedesigncourse.com/how-to-finalize-and-submit-files-to-your-manufacturer/
How to import a set of cards into Tabletop Simulator:
https://blog.tabletopsimulator.com/blog/create-cards-for-your-game-with-tts
Why you should write your rulebooks in the second person:
https://boardgamegeek.com/blogpost/124785/writing-rules-pronouns
Breaking down the cost of a board game: Where does all the money go?
https://boardgamegeek.com/blogpost/123110/kickstarter-games-price-breakdown
10 ways of modifying a game’s scoring to keep everyone in the game:
https://www.thedarkimp.com/blog/2021/11/11/10-ways-to-modify-scoring-to-keep-everyone-in-the-game/
How to figure out if your game is worth continuing to work on, at each step of the process:
https://shippboardgames.blogspot.com/2021/11/the-secret-sauce.html
