So you’ve designed a board game—now what? An overview of the three main ways of getting your game out into the world:
https://www.underdoggames.com/a/blog/how-to-get-a-board-game-published
Tips & Resources for Board Game Designers
So you’ve designed a board game—now what? An overview of the three main ways of getting your game out into the world:
https://www.underdoggames.com/a/blog/how-to-get-a-board-game-published
Board game designers share the painful, embarrassing lessons they learned early on:
https://twitter.com/JacksmackGames/status/1440696652185026568
Basic human desires, and how board games can fulfill them for players (videos):
Some tools that board game designers can use to generate emotions in players:
https://shippboardgames.blogspot.com/2021/09/tools-to-create-emotions.html
Data visualization and board games: how shape, color, layout, and more help immerse players into the game (videos):
Programs for designing minis and figurines for tabletop games:
Lessons learned from a first-time board game designer: the design process, playtesting, failing, overcoming discouragement, and more:
Three ways of addressing the issue of players playing your game incorrectly:
Tips for designing and publishing a game based on nothing more than a deck of cards (audio):
The power of short turns and staggered goals:
https://www.getrevue.co/profile/gengelstein/issues/gametek-7-staggered-goal-engagement-theory-722727
When your Kickstarter ends, think about what elements you want frozen in place for posterity:
https://stonemaiergames.com/this-is-the-end-state-ks-lesson-280/
What part of board game design do you find most challenging? A Twitter game designers discussion:
Tons of health and medicine icons, free to use for your medical-themed prototype:
Board game designers discuss how they fit game design time into their lives and free time:
http://www.weirdgiraffegames.com/carla/wordpress/2021/09/04/guest-post-fitting-in-game-design-time/
IP-based games: tips for collaborating on a board game with an intellectual-property holder (video)
Things to keep in mind when designing escape-room-style board games:
https://twitter.com/ShannonCreates/status/1433621171359059972
Style tips for how to use numbers in a rulebook:
https://boardgamegeek.com/blogpost/122060/writing-rules-when-use-numbers
The three top ways of building an audience for your game:
https://boardgamedesigncourse.com/the-top-3-things-you-can-do-to-build-an-audience/
A discussion about various types of feedback in board games, including positive and negative feedback loops, interim goals, achievements, bingos, and more (audio):
https://decisionspace.podbean.com/e/feedback-in-games-what-we-talk-about/
The information that you should include in your rulebook’s components list:
https://www.boardgamegeek.com/blogpost/121618/writing-rules-components-and-setup