The three top ways of building an audience for your game:
https://boardgamedesigncourse.com/the-top-3-things-you-can-do-to-build-an-audience/
Tips & Resources for Board Game Designers
The three top ways of building an audience for your game:
https://boardgamedesigncourse.com/the-top-3-things-you-can-do-to-build-an-audience/
A discussion about various types of feedback in board games, including positive and negative feedback loops, interim goals, achievements, bingos, and more (audio):
https://decisionspace.podbean.com/e/feedback-in-games-what-we-talk-about/
The information that you should include in your rulebook’s components list:
https://www.boardgamegeek.com/blogpost/121618/writing-rules-components-and-setup
How to design a COIN wargame (video)
Should more tabletop game designers look to create mass-market games? Four perspectives:
https://mojo-nation.com/talking-games-tabletop-designers-look-create-mass-market-games/
An argument against prioritizing “innovation” in game design above all else (video)
Ways in which board games can explore moral decisions (videos):
Why board games can’t be created without constraints: a look at the many limitations within which all art is created:
https://shippboardgames.blogspot.com/2021/08/limitations-in-art.html
How do players feel about campaign games—buying them and playing them?
What do board game designers do for playtesters, aside from thanking them in the rulebook? A Twitter discussion:
Playtesting etiquette: pointers for a respectful and productive testing session:
Various ways a board game’s product design makes a promise to customers (video)
Designing, testing, and marketing board games for kids (video)
The “make it” method of board game design: make it up, make it work, make it fun:
https://boardgamegeek.com/thread/2708708/make-it-design-method
Pep talk: You are a game designer:
https://www.boardgamebike.com/game-design/start-here-you-are-a-game-designer
A guide to hiring a board game illustrator: setting expectations, where to find artists, cost, professionalism, and more:
https://www.pineislandgames.com/blog/illustration-a-comprehensive-guide
A list of the many jobs that people might have working at or for a board game publishing company:
A meditation on the role that “player control” plays in games, and in setting our expectations for what games should be:
https://lestmyopinions.com/2021/08/08/the-limits-of-control/
Thoughts on designing historical games that don’t gloss over the bad stuff:
How NOT to pitch a board game to a publisher (video)