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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
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process
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July 17, 2021 July 17, 2021/ Cardboard Edison

Thoughts on crafting a game experience:

https://twitter.com/KevinWilson42/status/1416262118190497792

July 17, 2021/ Cardboard Edison/
theory

Cardboard Edison

July 13, 2021 July 13, 2021/ Cardboard Edison

What an “exit strategy” in the board game business might look like:

https://stonemaiergames.com/whats-your-exit-strategy/

July 13, 2021/ Cardboard Edison/
industry

Cardboard Edison

July 13, 2021 July 13, 2021/ Cardboard Edison

Different ways rulebooks can serve as better learning and teaching aids for players: quick-start guides, glossaries, player aids, and more:

https://shippboardgames.blogspot.com/2021/07/design-for-learning.html

July 13, 2021/ Cardboard Edison/
rules

Cardboard Edison

July 13, 2021 July 13, 2021/ Cardboard Edison

Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games (audio):

https://boardgamedesignlab.com/how-to-design-and-publish-games-with-justin-gary/

July 13, 2021/ Cardboard Edison/
process, industry, podcasts

Cardboard Edison

July 13, 2021 July 13, 2021/ Cardboard Edison

The early stages of how designers and publishers work together to make a board game: from design to licensing and development:

http://www.weirdgiraffegames.com/carla/wordpress/2021/07/12/life-cycle-of-a-board-game-part-1/

July 13, 2021/ Cardboard Edison/
process, licensing, industry

Cardboard Edison

July 08, 2021 July 08, 2021/ Cardboard Edison

Board game developers: their role in the industry and tips for working with one (video)

July 08, 2021/ Cardboard Edison/
industry

Cardboard Edison

July 08, 2021 July 08, 2021/ Cardboard Edison

Co-designing: why work with a co-designer, finding one, what makes a great partnership, splitting responsibilities, and more:

http://www.weirdgiraffegames.com/carla/wordpress/2021/07/06/an-intro-to-codesigning/

July 08, 2021/ Cardboard Edison/
process

Cardboard Edison

July 07, 2021 July 07, 2021/ Cardboard Edison

Kingmaking in games: what it is, why it’s usually considered undesirable, and examples of how it works in practice:

https://www.universityxp.com/blog/2021/7/6/what-is-kingmaking

July 07, 2021/ Cardboard Edison/
theory

Cardboard Edison

July 07, 2021 July 07, 2021/ Cardboard Edison

Design for yourself or for a target audience? Why not both?

https://shippboardgames.blogspot.com/2021/07/designing-for-others-and-for-myself.html

July 07, 2021/ Cardboard Edison/
process

Cardboard Edison

July 07, 2021 July 07, 2021/ Cardboard Edison

Ideas vs. execution: how different factors determine whether or not a game becomes a commercial success (video)

July 07, 2021/ Cardboard Edison/
industry

Cardboard Edison

July 07, 2021 July 07, 2021/ Cardboard Edison

All about playtesting: what it is, how to get the best data out of your playtests, and great questions to ask your players (video)

July 07, 2021/ Cardboard Edison/
playtesting

Cardboard Edison

July 07, 2021 July 07, 2021/ Cardboard Edison

How do you keep track of your progress on various game designs? A Twitter board game designers discussion:

https://twitter.com/WeirdGiraffes/status/1412086521637871620

July 07, 2021/ Cardboard Edison/
process

Cardboard Edison

July 07, 2021 July 07, 2021/ Cardboard Edison

Data on Kickstarter launch times: When is the best month, day, and time to launch a campaign?

https://twitter.com/ddaviddx2/status/1410651737799729158

July 07, 2021/ Cardboard Edison/
publishing

Cardboard Edison

July 05, 2021 July 05, 2021/ Cardboard Edison

How the “hypergeometric distribution” function built into Excel and Sheets can help you understand your game’s changing probabilities:

https://www.getrevue.co/profile/gengelstein/issues/gametek-3-your-friend-the-hypergeometric-distribution-673136

July 05, 2021/ Cardboard Edison/
theory

Cardboard Edison

July 04, 2021 July 04, 2021/ Cardboard Edison

What if someone steals my game idea? A realistic answer to an age-old question:

https://boardgamegeek.com/blogpost/119960/aqs-will-someone-steal-my-idea-what-if-my-idea-get

July 04, 2021/ Cardboard Edison/
industry

Cardboard Edison

July 03, 2021 July 03, 2021/ Cardboard Edison

Board game themes: how to define them, how they can generate emotional resonance for players, and how theming can sometimes go wrong (video)

July 03, 2021/ Cardboard Edison/
theory

Cardboard Edison

July 02, 2021 July 02, 2021/ Cardboard Edison

Steps board game publishers can take to stop counterfeits of their titles:

https://strebecklaw.com/asmodee-dixit-lawsuit/

July 02, 2021/ Cardboard Edison/
publishing

Cardboard Edison

July 01, 2021 July 01, 2021/ Cardboard Edison

Tips for new board game publishers on managing your company’s cash flow (video)

July 01, 2021/ Cardboard Edison/
publishing

Cardboard Edison

June 29, 2021 June 29, 2021/ Cardboard Edison

Games with unusual win conditions—a BoardGameGeek game designers discussion:

https://boardgamegeek.com/thread/2684561/games-unusual-win-conditions

June 29, 2021/ Cardboard Edison/
theory

Cardboard Edison

June 29, 2021 June 29, 2021/ Cardboard Edison

Top 5 reasons your Kickstarter campaign will fail (video)

June 29, 2021/ Cardboard Edison/
publishing

Cardboard Edison

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