Thoughts on crafting a game experience:
https://twitter.com/KevinWilson42/status/1416262118190497792
Tips & Resources for Board Game Designers
Thoughts on crafting a game experience:
https://twitter.com/KevinWilson42/status/1416262118190497792
What an “exit strategy” in the board game business might look like:
Different ways rulebooks can serve as better learning and teaching aids for players: quick-start guides, glossaries, player aids, and more:
https://shippboardgames.blogspot.com/2021/07/design-for-learning.html
Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games (audio):
https://boardgamedesignlab.com/how-to-design-and-publish-games-with-justin-gary/
The early stages of how designers and publishers work together to make a board game: from design to licensing and development:
http://www.weirdgiraffegames.com/carla/wordpress/2021/07/12/life-cycle-of-a-board-game-part-1/
Board game developers: their role in the industry and tips for working with one (video)
Co-designing: why work with a co-designer, finding one, what makes a great partnership, splitting responsibilities, and more:
http://www.weirdgiraffegames.com/carla/wordpress/2021/07/06/an-intro-to-codesigning/
Kingmaking in games: what it is, why it’s usually considered undesirable, and examples of how it works in practice:
https://www.universityxp.com/blog/2021/7/6/what-is-kingmaking
Design for yourself or for a target audience? Why not both?
https://shippboardgames.blogspot.com/2021/07/designing-for-others-and-for-myself.html
Ideas vs. execution: how different factors determine whether or not a game becomes a commercial success (video)
All about playtesting: what it is, how to get the best data out of your playtests, and great questions to ask your players (video)
How do you keep track of your progress on various game designs? A Twitter board game designers discussion:
https://twitter.com/WeirdGiraffes/status/1412086521637871620
Data on Kickstarter launch times: When is the best month, day, and time to launch a campaign?
How the “hypergeometric distribution” function built into Excel and Sheets can help you understand your game’s changing probabilities:
What if someone steals my game idea? A realistic answer to an age-old question:
https://boardgamegeek.com/blogpost/119960/aqs-will-someone-steal-my-idea-what-if-my-idea-get
Board game themes: how to define them, how they can generate emotional resonance for players, and how theming can sometimes go wrong (video)
Steps board game publishers can take to stop counterfeits of their titles:
Tips for new board game publishers on managing your company’s cash flow (video)
Games with unusual win conditions—a BoardGameGeek game designers discussion:
https://boardgamegeek.com/thread/2684561/games-unusual-win-conditions
Top 5 reasons your Kickstarter campaign will fail (video)