What an “exit strategy” in the board game business might look like:
Different ways rulebooks can serve as better learning and teaching aids for players: quick-start guides, glossaries, player aids, and more:
https://shippboardgames.blogspot.com/2021/07/design-for-learning.html
Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games (audio):
https://boardgamedesignlab.com/how-to-design-and-publish-games-with-justin-gary/
The early stages of how designers and publishers work together to make a board game: from design to licensing and development:
http://www.weirdgiraffegames.com/carla/wordpress/2021/07/12/life-cycle-of-a-board-game-part-1/
Co-designing: why work with a co-designer, finding one, what makes a great partnership, splitting responsibilities, and more:
http://www.weirdgiraffegames.com/carla/wordpress/2021/07/06/an-intro-to-codesigning/
Kingmaking in games: what it is, why it’s usually considered undesirable, and examples of how it works in practice:
https://www.universityxp.com/blog/2021/7/6/what-is-kingmaking
Design for yourself or for a target audience? Why not both?
https://shippboardgames.blogspot.com/2021/07/designing-for-others-and-for-myself.html
How do you keep track of your progress on various game designs? A Twitter board game designers discussion:
https://twitter.com/WeirdGiraffes/status/1412086521637871620
What if someone steals my game idea? A realistic answer to an age-old question:
https://boardgamegeek.com/blogpost/119960/aqs-will-someone-steal-my-idea-what-if-my-idea-get
Games with unusual win conditions—a BoardGameGeek game designers discussion:
https://boardgamegeek.com/thread/2684561/games-unusual-win-conditions
