All about playtesting: what it is, how to get the best data out of your playtests, and great questions to ask your players (video)

Board game themes: how to define them, how they can generate emotional resonance for players, and how theming can sometimes go wrong (video)

Tips for new board game publishers on managing your company’s cash flow (video)

Top 5 reasons your Kickstarter campaign will fail (video)

Lots of advice for finding your way into the tabletop game industry, either as a publisher or as a designer (video)

Tips for designing games for a mass-market audience (video)

How to get started in tabletop game design: joining or forming a community, understanding the process, generating ideas, soliciting and using feedback, and more (video)