How the math of “power laws” can be used to create big moments in board game designs:
https://www.getrevue.co/profile/gengelstein/issues/gametek-issue-1-power-laws-647946
Tips & Resources for Board Game Designers
How the math of “power laws” can be used to create big moments in board game designs:
https://www.getrevue.co/profile/gengelstein/issues/gametek-issue-1-power-laws-647946
How to develop a playtest group and gather useful information about your game from them (video)
How to best pitch your board game design to publishers these days? Two recent online panels offer boatloads of advice for designers:
10 steps you can take to boost your Kickstarter mid-campaign:
https://stonemaiergames.com/10-actionable-ideas-to-boost-your-kickstarter-funding-mid-campaign/
Advice for writing clear rulebooks, including through gameplay examples, repeating rules, formatting, and more (video)
Board game publishing contracts: everything you need to know before signing a game—featuring us!
You can find our licensing-terms infographics here: https://cardboardedison.com/reports
Puzzle experts discuss how to create and test satisfying puzzles for tabletop games and escape rooms (video)
This browser-based photo editor has all the functionality of similar, more expensive software, but for free:
What board game rulebooks need to accomplish, and how the best ones do it (video)
Some common things that can delay your game’s production:
https://boardgamedesigncourse.com/kickstarter-lessons-everything-takes-longer-than-youd-expect/
The basics of how to make a board game prototype: bits, boards, and cards, plus how and when to make changes (video, 16:25-33:45)
Tips to help you organize shipping and fulfillment for your next board game Kickstarter project (audio):
How to make tiles for your board game prototype—without getting your hands sticky with glue (video)
Graphic design for board game designers: fonts, numbers, card layout, color meanings, graphic design programs, and more (video)
Everything you ever wanted to know about player counts, from solo to massively multiplayer and everything in between:
https://www.universityxp.com/blog/2021/6/1/how-many-players-should-a-game-include
Elegance: how to define it, and how to use it when making game design decisions:
A process for designing board games with both theme and mechanics in mind:
https://www.charliecleveland.com/the-theme-mechanics-seesaw/
What to expect after launching a Kickstarter:
https://boardgamegeek.com/thread/2665025/10-considerations-expect-once-youve-launched-your
Creating reasonable stretch goals for your Kickstarter campaign:
https://boardgamedesigncourse.com/kickstarter-lessons-you-dont-have-to-go-crazy-with-stretch-goals/
What are socially conscious designs and why they are important to the industry and beyond (audio):
https://ninjavspirates.libsyn.com/who-what-why-s28e02-socially-conscious-design-with-two-sarahs