The challenges and potential for designing branching narratives in board games:
Tips for how to playtest solo games:
https://twitter.com/playnyctophobia/status/1409287357342404613
How to think through and create a project budget for your board game’s Kickstarter campaign:
https://www.backerkit.com/blog/how-to-create-a-kickstarter-project-budget
Designers on which printers are good for making prototypes—a Twitter board game design discussion:
https://twitter.com/JVDesignsGames/status/1408220087639756805
How the math of “power laws” can be used to create big moments in board game designs:
https://www.getrevue.co/profile/gengelstein/issues/gametek-issue-1-power-laws-647946
How to best pitch your board game design to publishers these days? Two recent online panels offer boatloads of advice for designers:
10 steps you can take to boost your Kickstarter mid-campaign:
https://stonemaiergames.com/10-actionable-ideas-to-boost-your-kickstarter-funding-mid-campaign/
Board game publishing contracts: everything you need to know before signing a game—featuring us!
You can find our licensing-terms infographics here: https://cardboardedison.com/reports
Some common things that can delay your game’s production:
https://boardgamedesigncourse.com/kickstarter-lessons-everything-takes-longer-than-youd-expect/
