How to get started in tabletop game design: joining or forming a community, understanding the process, generating ideas, soliciting and using feedback, and more (video)
How the math of “power laws” can be used to create big moments in board game designs:
https://www.getrevue.co/profile/gengelstein/issues/gametek-issue-1-power-laws-647946
How to best pitch your board game design to publishers these days? Two recent online panels offer boatloads of advice for designers:
10 steps you can take to boost your Kickstarter mid-campaign:
https://stonemaiergames.com/10-actionable-ideas-to-boost-your-kickstarter-funding-mid-campaign/
Board game publishing contracts: everything you need to know before signing a game—featuring us!
You can find our licensing-terms infographics here: https://cardboardedison.com/reports
Some common things that can delay your game’s production:
https://boardgamedesigncourse.com/kickstarter-lessons-everything-takes-longer-than-youd-expect/
Everything you ever wanted to know about player counts, from solo to massively multiplayer and everything in between:
https://www.universityxp.com/blog/2021/6/1/how-many-players-should-a-game-include
A process for designing board games with both theme and mechanics in mind:
https://www.charliecleveland.com/the-theme-mechanics-seesaw/
What to expect after launching a Kickstarter:
https://boardgamegeek.com/thread/2665025/10-considerations-expect-once-youve-launched-your
Creating reasonable stretch goals for your Kickstarter campaign:
https://boardgamedesigncourse.com/kickstarter-lessons-you-dont-have-to-go-crazy-with-stretch-goals/
