How to develop a playtest group and gather useful information about your game from them (video)
How to best pitch your board game design to publishers these days? Two recent online panels offer boatloads of advice for designers:
10 steps you can take to boost your Kickstarter mid-campaign:
https://stonemaiergames.com/10-actionable-ideas-to-boost-your-kickstarter-funding-mid-campaign/
Board game publishing contracts: everything you need to know before signing a game—featuring us!
You can find our licensing-terms infographics here: https://cardboardedison.com/reports
Some common things that can delay your game’s production:
https://boardgamedesigncourse.com/kickstarter-lessons-everything-takes-longer-than-youd-expect/
Everything you ever wanted to know about player counts, from solo to massively multiplayer and everything in between:
https://www.universityxp.com/blog/2021/6/1/how-many-players-should-a-game-include
A process for designing board games with both theme and mechanics in mind:
https://www.charliecleveland.com/the-theme-mechanics-seesaw/
What to expect after launching a Kickstarter:
https://boardgamegeek.com/thread/2665025/10-considerations-expect-once-youve-launched-your
Creating reasonable stretch goals for your Kickstarter campaign:
https://boardgamedesigncourse.com/kickstarter-lessons-you-dont-have-to-go-crazy-with-stretch-goals/
What are socially conscious designs and why they are important to the industry and beyond (audio):
https://ninjavspirates.libsyn.com/who-what-why-s28e02-socially-conscious-design-with-two-sarahs
Box labeling requirements for board games: CE mark, age label, country of origin, and more:
https://www.honestgm.com/blog-news-4864/Labeling-requirements-for-your-Board-Games-11640811.html
