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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
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May 17, 2021 May 17, 2021/ Cardboard Edison

How the “tragedy of the commons” can be used in board games:

http://www.phantomknightgames.com/news/the-tragedy-of-the-commons-or-the-comedy-of-the-boardgame/

May 17, 2021/ Cardboard Edison/
theory

Cardboard Edison

May 16, 2021 May 16, 2021/ Cardboard Edison

A short thread about any successful game’s “secret sauce”: what is it, how to identify it, and why it matters:

https://twitter.com/KevinWilson42/status/1393826340168687622

May 16, 2021/ Cardboard Edison/
industry

Cardboard Edison

May 13, 2021 May 13, 2021/ Cardboard Edison

A short thread with some counterintuitive advice for making your game feel more thematic:

https://twitter.com/gilhova/status/1392336362225942534

May 13, 2021/ Cardboard Edison/
theory

Cardboard Edison

May 12, 2021 May 12, 2021/ Cardboard Edison

Tips for making the most of organic marketing for your game: conventions, building brand awareness, finding players, and more:

http://www.weirdgiraffegames.com/carla/wordpress/2021/05/10/organic-marketing-with-gary-alaka/

May 12, 2021/ Cardboard Edison/
publishing

Cardboard Edison

May 10, 2021 May 10, 2021/ Cardboard Edison

Many things you can do with a deck of cards—great for spurring design inspiration:

https://twitter.com/al_cannon/status/1389928110003458054

May 10, 2021/ Cardboard Edison/
theory

Cardboard Edison

May 07, 2021 May 07, 2021/ Cardboard Edison

The basics of building an audience for your game before launching it on Kickstarter:

https://boardgamedesigncourse.com/kickstarter-lessons-building-an-audience/

May 07, 2021/ Cardboard Edison/
publishing

Cardboard Edison

May 06, 2021 May 06, 2021/ Cardboard Edison

This workshop demonstrates the process of taking great board game photos (video)

May 06, 2021/ Cardboard Edison/
publishing

Cardboard Edison

May 06, 2021 May 06, 2021/ Cardboard Edison
Screen Shot 2021-05-06 at 9.27.17 PM.png

This tool helps you count and visualize all the possible permutations for tiles (or rings) based on whatever parameters you choose:

http://burnside-calc.com/

May 06, 2021/ Cardboard Edison/
prototyping

Cardboard Edison

May 05, 2021 May 05, 2021/ Cardboard Edison

Board game designers discuss how much solo testing they do before putting a prototype in front of other players:

https://boardgamegeek.com/thread/2653499/how-far-do-you-get-solo-play-testing

May 05, 2021/ Cardboard Edison/
playtesting

Cardboard Edison

May 05, 2021 May 05, 2021/ Cardboard Edison

How to organize information in a board game rulebook (video)

May 05, 2021/ Cardboard Edison/
rules

Cardboard Edison

May 05, 2021 May 05, 2021/ Cardboard Edison

A thoughtful discussion on how board games can approach the difficult topic of slavery (audio):

https://www.buzzsprout.com/265407/8426662-space-cast-12-slavery-and-emancipation

May 05, 2021/ Cardboard Edison/
theory, podcasts

Cardboard Edison

April 30, 2021 April 30, 2021/ Cardboard Edison

The basics of Kickstarter updates: what should be in them, how to make them engaging, and how often to post them:

https://www.breakmygame.com/post/let-s-talk-about-kickstarter-updates

April 30, 2021/ Cardboard Edison/
publishing

Cardboard Edison

April 30, 2021 April 30, 2021/ Cardboard Edison
“You can solve just about any specific design issue with a game by adding a smart targeted rule. 99% of the time I believe that’s the wrong development choice.”
— Eric Lang
April 30, 2021/ Cardboard Edison/
theory

Cardboard Edison

April 29, 2021 April 29, 2021/ Cardboard Edison

How to run a Kickstarter—and survive: : figuring out what your goal is, building a community, trying something different, and more (video)

April 29, 2021/ Cardboard Edison/
publishing

Cardboard Edison

April 29, 2021 April 29, 2021/ Cardboard Edison

A guide to improving your game’s diversity, positive representation, and accessibility:

https://meeplesforchange.org/inclusion-unboxed-guide/

April 29, 2021/ Cardboard Edison/
industry

Cardboard Edison

April 29, 2021 April 29, 2021/ Cardboard Edison

What small board game publishers need to know about distribution channels and retailers:

https://meeplemarketing.com/distributor-and-retailer-marketing-with-ross-thompson/

April 29, 2021/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

April 29, 2021 April 29, 2021/ Cardboard Edison

A short thread on a common pitfall to avoid when explaining your game to playtesters:

https://twitter.com/headcraftedpix/status/1386915019640606720

April 29, 2021/ Cardboard Edison/
playtesting

Cardboard Edison

April 29, 2021 April 29, 2021/ Cardboard Edison
Screen Shot 2021-04-29 at 9.09.48 AM.png

Lots of meeples of various shapes for Tabletop Simulator:

https://steamcommunity.com/sharedfiles/filedetails/?id=644617425

April 29, 2021/ Cardboard Edison/
prototyping

Cardboard Edison

April 26, 2021 April 26, 2021/ Cardboard Edison

Pointers for composing great board game product shots (video)

April 26, 2021/ Cardboard Edison/
publishing

Cardboard Edison

April 26, 2021 April 26, 2021/ Cardboard Edison

Board game designers discuss how they approach identifying tricky problems in their designs and finding solutions to them:

http://www.weirdgiraffegames.com/carla/wordpress/2021/04/26/guest-post-fixing-problems-in-game-design/

April 26, 2021/ Cardboard Edison/
playtesting

Cardboard Edison

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