How the “tragedy of the commons” can be used in board games:
http://www.phantomknightgames.com/news/the-tragedy-of-the-commons-or-the-comedy-of-the-boardgame/
How the “tragedy of the commons” can be used in board games:
http://www.phantomknightgames.com/news/the-tragedy-of-the-commons-or-the-comedy-of-the-boardgame/
A short thread about any successful game’s “secret sauce”: what is it, how to identify it, and why it matters:
https://twitter.com/KevinWilson42/status/1393826340168687622
Tips for making the most of organic marketing for your game: conventions, building brand awareness, finding players, and more:
http://www.weirdgiraffegames.com/carla/wordpress/2021/05/10/organic-marketing-with-gary-alaka/
The basics of building an audience for your game before launching it on Kickstarter:
https://boardgamedesigncourse.com/kickstarter-lessons-building-an-audience/
Board game designers discuss how much solo testing they do before putting a prototype in front of other players:
https://boardgamegeek.com/thread/2653499/how-far-do-you-get-solo-play-testing
A thoughtful discussion on how board games can approach the difficult topic of slavery (audio):
https://www.buzzsprout.com/265407/8426662-space-cast-12-slavery-and-emancipation
The basics of Kickstarter updates: what should be in them, how to make them engaging, and how often to post them:
https://www.breakmygame.com/post/let-s-talk-about-kickstarter-updates
What small board game publishers need to know about distribution channels and retailers:
https://meeplemarketing.com/distributor-and-retailer-marketing-with-ross-thompson/
A short thread on a common pitfall to avoid when explaining your game to playtesters:
https://twitter.com/headcraftedpix/status/1386915019640606720
Lots of meeples of various shapes for Tabletop Simulator:
https://steamcommunity.com/sharedfiles/filedetails/?id=644617425