A framework for thinking about board games and how the decision space they offer players changes while they play (audio):
https://decisionspace.podbean.com/e/a-new-way-to-talk-about-games-what-we-talk-about/
Tips & Resources for Board Game Designers
A framework for thinking about board games and how the decision space they offer players changes while they play (audio):
https://decisionspace.podbean.com/e/a-new-way-to-talk-about-games-what-we-talk-about/
Are you creating, are you resting, or are you consuming? (audio)
https://tenminutedesignchat.podbean.com/e/episode-11-inspiration-with-bez-shahriari/
The basics of working with a manufacturer (video)
Why you should stress-test your board game design—and a list of game-breaking things to test for:
http://www.weirdgiraffegames.com/carla/wordpress/2021/04/12/breaking-your-game/
What constitutes a “board” in board games? (audio)
https://tenminutedesignchat.podbean.com/e/episode-10-boards/
Anticipation: the role it plays in board games and how it changes over the course of a game (video)
Common terms and acronyms used in the toy and game industry (video)
Board game designers share tips and things they wish they had known about creating a project in Tabletop Simulator for the first time:
https://twitter.com/PartyHatGames/status/1380197305492500486
What aspects do you look for in a 4X game? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2635930/key-things-really-exiting-4x-game-are
Lighting and studio gear for great board game product photography (video)
How to lead a playtest, step-by-step—from deciding what you want to learn from a test, to running the session, to organizing and acting on feedback (video)
Board game designers answer the question: What do you wish you knew when you started designing games?
Three signs it’s time to quit working on a board game design:
https://brandonthegamedev.com/3-signs-its-time-to-quit-working-a-board-game-design-idea/
Options as a stand-in for punchboard for prototypes or print-and-plays:
https://twitter.com/dustinbschwartz/status/1376792170246639616
How board game designers continue finding inspiration to create games in the face of an oversaturated market:
https://twitter.com/junkfood_games/status/1376994659088613381
“Kickstarter tip 2987: Know how you’re using social media. Don’t launch thinking you’ll post in a few FB groups. Have a plan. You don’t need a ton of money, but know where you’re posting, when, and what you’re going to say. Use pics and directives. Be excited! Planning = success.”
Common pitfalls and basic lessons learned in game design—a Reddit board game designers discussion:
https://www.reddit.com/r/tabletopgamedesign/comments/mds0h6/common_pitfalls/
How to optimize your board game Kickstarter emails:
https://crowdfundingnerds.com/how-to-optimise-your-kickstarter-board-game-emails-for-gmail/
Building and maintaining a healthy community around your Kickstarter campaign (audio):
https://meeplemarketing.com/community-marketing-with-danni-loe/
How to make a great “impress the judge” game:
http://www.phantomknightgames.com/news/making-an-impressive-impress-the-judge-game/