How to juggle multiple projects at once—a Twitter board game designers discussion:
A short thread laying out various ways games with simultaneous action selection can have players interact:
https://twitter.com/BlackOakGames/status/1372990231591419914
Pros and cons of different manufacturing options for your game: printing in the U.S. or overseas, print-on-demand, and handmade copies:
http://www.weirdgiraffegames.com/carla/wordpress/2021/03/11/an-intro-to-manufacturing-options/
Getting your board game into retail by speaking directly with retailers:
http://www.weirdgiraffegames.com/carla/wordpress/2021/03/01/retail-growth-with-molly-zeff/
Different ways board games can make players rely on their skills of deduction:
https://www.thedarkimp.com/blog/2021/03/11/what-is-a-deduction-game/
Making a media kit for your board game:
https://bagamesco.com/prepping-your-media-folder-for-content-creators/
How much money should you expect a pledge manager to make you?
https://rockmanorgames.com/2021/03/10/how-much-money-will-your-pledge-manager-make-you/
Designing mini-expansions: pros and cons, what you can do with them, cost considerations, and more:
http://www.weirdgiraffegames.com/carla/wordpress/2021/03/11/designing-mini-expansions/
Breaking the mold and becoming successful on Patreon and in publishing (audio)
http://www.buildingthegamepodcast.com/episode-457-the-patron-saint-of-punk-rock-games/
Why a publisher might reject even a good game because they’re “just not feeling it”:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/just-not-feeling-it
A short thread on why it’s important to focus on your game’s “core loop”:
https://twitter.com/PlayJellybean/status/1367916233853648898
