Pros and cons of different manufacturing options for your game: printing in the U.S. or overseas, print-on-demand, and handmade copies:
http://www.weirdgiraffegames.com/carla/wordpress/2021/03/11/an-intro-to-manufacturing-options/
Tips & Resources for Board Game Designers
Pros and cons of different manufacturing options for your game: printing in the U.S. or overseas, print-on-demand, and handmade copies:
http://www.weirdgiraffegames.com/carla/wordpress/2021/03/11/an-intro-to-manufacturing-options/
Getting your board game into retail by speaking directly with retailers:
http://www.weirdgiraffegames.com/carla/wordpress/2021/03/01/retail-growth-with-molly-zeff/
These Google icons are open source and free for everyone to use:
A template for an annual budget for a small game publishing company:
And a video overview for how to use it:
Board game media creators discuss how designers and publishers can work with them most effectively (video)
Different ways board games can make players rely on their skills of deduction:
https://www.thedarkimp.com/blog/2021/03/11/what-is-a-deduction-game/
Making a media kit for your board game:
https://bagamesco.com/prepping-your-media-folder-for-content-creators/
How much money should you expect a pledge manager to make you?
https://rockmanorgames.com/2021/03/10/how-much-money-will-your-pledge-manager-make-you/
Designing mini-expansions: pros and cons, what you can do with them, cost considerations, and more:
http://www.weirdgiraffegames.com/carla/wordpress/2021/03/11/designing-mini-expansions/
Lots of advice for playtesting, and its importance to the game design process (video):
Instead of making a balanced game, why not make a “balanced on average” game? Not convinced? They’re more common than you might think:
Breaking the mold and becoming successful on Patreon and in publishing (audio)
http://www.buildingthegamepodcast.com/episode-457-the-patron-saint-of-punk-rock-games/
A template for a game publisher product catalog:
And a video overview for how to use it:
Why a publisher might reject even a good game because they’re “just not feeling it”:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/just-not-feeling-it
Game tempo: How the kind of progress that players make during a game affects the way the game feels (video)
A short thread on why it’s important to focus on your game’s “core loop”:
https://twitter.com/PlayJellybean/status/1367916233853648898
The different kinds of playtesters, and how to interpret their feedback (video)
“You’ve made a game when people have played it.
You’ve made a GOOD game when people want to play it again.
You’ve made a GREAT game when people tell stories about playing it to their friends.”
Where to look for innovative game ideas? Consider players’ roles, goals, and struggles:
What makes a good Kickstarter video, and what’s a turn-off? A Twitter board game discussion: