What’s the best way to prototype custom dice? A Twitter board game designers discussion:
https://twitter.com/playnyctophobia/status/1365884829590519808
Tips & Resources for Board Game Designers
What’s the best way to prototype custom dice? A Twitter board game designers discussion:
https://twitter.com/playnyctophobia/status/1365884829590519808
Advice for co-designing games, with an emphasis on the social and emotional aspects of it (video):
A step-by-step guide to creating and running a Facebook group for your board game:
https://crowdfundingnerds.com/board-game-facebook-group-guide/
McDie is a node-based visual tool for developing models of dice probabilities:
Some common goals you might have for a given playtest, and questions to ask to get the feedback you need for it:
http://www.weirdgiraffegames.com/carla/wordpress/2021/02/25/playtesting-goals/
Board game designers share the lessons they learned from their early designs:
https://boardgamegeek.com/thread/2607423/lessons-your-first-designs
A look at the different ways that games occupy players’ attention:
http://www.phantomknightgames.com/news/board-games-and-the-attention-economy/
The importance of game design contests (audio)
https://tenminutedesignchat.podbean.com/e/episode-3-contests/
Kickstarter and reviewers: what matters most on a Kickstarter page, reviews vs. previews, finding and working with reviewers, and more (audio):
What you need to know about board game design licensing contracts before you sign (video, starting at 31:10)
Bugs that can find their way into a published game, how to prevent them, and what to do if they creep in anyway:
Building and running a board game design and playtesting group (audio):
Minding your mental health during a Kickstarter campaign (audio):
Eric Slauson on trade shows for board game designers, the pillars of party game design, when to pitch to a publisher, and more (audio):
What solo gamers do and don’t want from a solo gaming experience:
https://boardgamedesigncourse.com/game-mechanics-creating-a-great-solo-gaming-experience/
Insights into how publishers deal with print-run decisions when supply can’t meet demand:
What is a network-building game?
https://www.thedarkimp.com/blog/2021/02/10/what-is-a-network-building-game/
Some design decisions that can help make sure players have fun even when they’re losing:
Various ways of sparking inspiration for a board game design:
http://www.weirdgiraffegames.com/carla/wordpress/2021/02/08/ways-to-spark-inspiration/