Board game designers share the lessons they learned from their early designs:
https://boardgamegeek.com/thread/2607423/lessons-your-first-designs
Tips & Resources for Board Game Designers
Board game designers share the lessons they learned from their early designs:
https://boardgamegeek.com/thread/2607423/lessons-your-first-designs
A look at the different ways that games occupy players’ attention:
http://www.phantomknightgames.com/news/board-games-and-the-attention-economy/
The importance of game design contests (audio)
https://tenminutedesignchat.podbean.com/e/episode-3-contests/
Kickstarter and reviewers: what matters most on a Kickstarter page, reviews vs. previews, finding and working with reviewers, and more (audio):
What you need to know about board game design licensing contracts before you sign (video, starting at 31:10)
Bugs that can find their way into a published game, how to prevent them, and what to do if they creep in anyway:
Building and running a board game design and playtesting group (audio):
Minding your mental health during a Kickstarter campaign (audio):
Eric Slauson on trade shows for board game designers, the pillars of party game design, when to pitch to a publisher, and more (audio):
What solo gamers do and don’t want from a solo gaming experience:
https://boardgamedesigncourse.com/game-mechanics-creating-a-great-solo-gaming-experience/
Insights into how publishers deal with print-run decisions when supply can’t meet demand:
What is a network-building game?
https://www.thedarkimp.com/blog/2021/02/10/what-is-a-network-building-game/
Some design decisions that can help make sure players have fun even when they’re losing:
Various ways of sparking inspiration for a board game design:
http://www.weirdgiraffegames.com/carla/wordpress/2021/02/08/ways-to-spark-inspiration/
What to expect when negotiating a contract with one of the big toy and game companies—and when lawyers get involved:
Building relationships with publishers: advice for networking, contacting publishers, following up with them, and more (video)
Kickstarter best practices (video)
Ways games can get players to plan ahead, instead of waiting until their turn begins to starting thinking about it—a Twitter board game designers discussion:
This online tool lets you develop a color scheme that’s colorblind-friendly: