A section-by-section discussion of what makes a good rulebook (video)
What to know about approaching publishers as a first-time designer—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2583408/do-publishers-trust-new-designers
What to do when you learn about a game that’s similar to one you’re working on? A Twitter board game designers discussion:
https://twitter.com/CrimsynSeraph/status/1350647502450655236
Lots of pointers for designing solo modes for board games:
https://virtualplaytesting.com/2020/10/gaming-for-one-designing-solo-modes-with-david-digby/
Rob Daviau discusses coming up with a catchy pitch, knowing what the core of your game is, designing legacy games, and more (audio):
https://www.thinklikeagamedesigner.com/podcast/2019/11/14/think-like-a-game-designer-23-rob-daviau
What are programming games?
https://www.thedarkimp.com/blog/2021/01/14/what-is-a-programming-game/