An introduction to the basics of board game design and publishing:
What are programming games?
https://www.thedarkimp.com/blog/2021/01/14/what-is-a-programming-game/
What characteristics are shared by games that non-hobbyists consider the “best” games?
https://mrbossdesign.blogspot.com/2021/01/the-best-board-games-of-all-time.html
How to find or make boxes for holding your prototypes—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2571927/empty-box-prototype
Tips for scheduling out your time before, during, and after a Kickstarter campaign:
https://boardgamedesigncourse.com/kickstarter-board-game-planning-wrap-up/
What do “interrupts” bring to turn-based games? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2569993/what-do-interrupts-bring-turn-based-games
The “acquire, build, score” framework for looking at game designs:
https://doriadar.medium.com/abs-the-formula-for-building-games-about-building-9f4fb8ce6396
The benefits of discovering your game design biases, and how to do it:
http://www.phantomknightgames.com/news/discovering-your-game-design-biases/
Sample rulebook template in a Google doc:
https://docs.google.com/document/d/1-scVt3i6coNWHx6wOqPMq4701yv2sUtJ5yO7rhuIW_k/edit
