Reminder: good, clear rule books are the difference between people playing your game and instantly loving it or getting fed up and shoving it back on a shelf.
— Ann Jones
Someone will find the shortcuts and exploits in your game that you didn’t expect. And people will do what it takes to win, even if it isn’t fun.
— Bez
Game Design 101: if you’re starting out, don’t worry about processes, techniques or publishing. Just. Design. Games.
— Alan E Paull