Pointers for creating, running—and making the best use of leads from—ads for your Kickstarter campaign (audio):
https://meeplemarketing.com/navigating-ads-with-brenna-noonan/
Tips & Resources for Board Game Designers
Pointers for creating, running—and making the best use of leads from—ads for your Kickstarter campaign (audio):
https://meeplemarketing.com/navigating-ads-with-brenna-noonan/
Tips on how to make your game stand out in the retail market (audio)
https://www.boardgamedesignlab.com/how-to-stand-out-in-retail-with-aj-brandon
Some common mistakes to watch out for, especially if you are a new designer (part 1, audio)
https://omny.fm/shows/fun-problems/2-common-mistakes-new-designers-make-part-1
How math can make your games better (audio)
https://www.boardgamedesignlab.com/using-math-to-design-better-games-with-emerson-matsuuchi
Geoff Engelstein talks about how the industry has changed (audio)
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-130-geoff-engelstein
Discussion of the hand management mechanic in games (audio)
The Building Block of Meaning in board games (audio)
Fun ways to sneak science and education into games (audio):
http://www.buildingthegamepodcast.com/episode-442-science-gets-sneaky/
Some unique and tested ways to promote your game (audio):
https://www.boardgamedesignlab.com/how-to-promote-a-game-with-allen-wolf
The importance of good graphics in your prototypes (audio)
http://www.buildingthegamepodcast.com/episode-440-prototypes-get-graphic/
Bruno Cathala on co-designing, the most important part of game design, playing more games, and more (audio):
Peggy Brown on the creative process and shutting out noise, pitching and defining opportunities, and more (audio):
An introduction to commonly used board game terms and mechanics (audio):
Fiddliness in game design (audio):
https://www.buzzsprout.com/48513/5282658-episode-64-fiddly-games
The importance of self-care and how it can affect your work (audio):
https://www.boardgamedesignlab.com/self-care-and-dealing-with-designer-burnout-with-kirk-dennison/
Tips for designing in a virtual world (audio):
http://gdofnc.buzzsprout.com/48513/5050202-episode-63-designing-in-a-virtual-world
Just like there are multiple paths to victory in a game, there are multiple ways to find success in this industry (audio):
Tips on how to make the most of your playtest (audio):
Working with publishers, finding inspiration for game design at your table and much more (audio):
https://ninjavspirates.libsyn.com/who-what-why-s23e07-sit-cooper-sit-good-island
Tips on designing party games and also how to get your game out there (audio):
https://ninjavspirates.libsyn.com/who-what-why-s23e06-on-the-count-of-three-draw