Pointers for pitching your game to different audiences: players, playtesters, publishers, and retailers (video)
Tips on how to make your game stand out in the retail market (audio)
https://www.boardgamedesignlab.com/how-to-stand-out-in-retail-with-aj-brandon
Some common mistakes to watch out for, especially if you are a new designer (part 1, audio)
https://omny.fm/shows/fun-problems/2-common-mistakes-new-designers-make-part-1
How math can make your games better (audio)
https://www.boardgamedesignlab.com/using-math-to-design-better-games-with-emerson-matsuuchi
17 sales techniques that could be adapted to board game selling:
https://stonemaiergames.com/17-sales-techniques-worth-exploring/
Examples of heavier games with streamlined rulebooks—a BGG designers forum discussion:
https://boardgamegeek.com/thread/2558470/examples-streamlined-rulebooks-heavier-games
The basics of bidding: common auction types in board games:
https://www.thedarkimp.com/blog/2020/12/10/what-is-a-bidding-game/
Geoff Engelstein talks about how the industry has changed (audio)
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-130-geoff-engelstein
Pointers for coming up with stretch goals that won’t break the bank:
https://boardgamedesigncourse.com/5-stretch-goals-for-your-board-game/