Creating print-and-play files—a practical guide with specifications for printer-friendly PNPs:
Geoff Engelstein talks about how the industry has changed (audio)
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-130-geoff-engelstein
Pointers for coming up with stretch goals that won’t break the bank:
https://boardgamedesigncourse.com/5-stretch-goals-for-your-board-game/
Various ways players can choose tiles in a game—a Twitter board game design discussion:
https://twitter.com/WeirdGiraffes/status/1333972141193252866
When to add variable content to your game:
https://subsurfacegames.ca/2020/12/03/when-to-add-variability/
Morten Monrad Pederson on running a business creating solo modes for board games:
https://www.diagonalmove.com/interview-morten-monrad-pedersen-founder-of-automa-factory/
Fun ways to sneak science and education into games (audio):
http://www.buildingthegamepodcast.com/episode-442-science-gets-sneaky/
Some unique and tested ways to promote your game (audio):
https://www.boardgamedesignlab.com/how-to-promote-a-game-with-allen-wolf
