How to playtest your game: a roundtable discussion about how to get the best results from playtesters, plus common mistakes and how to avoid them (video)
Geoff Engelstein talks about how the industry has changed (audio)
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-130-geoff-engelstein
Pointers for coming up with stretch goals that won’t break the bank:
https://boardgamedesigncourse.com/5-stretch-goals-for-your-board-game/
Various ways players can choose tiles in a game—a Twitter board game design discussion:
https://twitter.com/WeirdGiraffes/status/1333972141193252866
When to add variable content to your game:
https://subsurfacegames.ca/2020/12/03/when-to-add-variability/
Morten Monrad Pederson on running a business creating solo modes for board games:
https://www.diagonalmove.com/interview-morten-monrad-pedersen-founder-of-automa-factory/
Fun ways to sneak science and education into games (audio):
http://www.buildingthegamepodcast.com/episode-442-science-gets-sneaky/
Some unique and tested ways to promote your game (audio):
https://www.boardgamedesignlab.com/how-to-promote-a-game-with-allen-wolf
Lots of pointers for pitching your game to a publisher: before, during, and after the pitch:
http://www.weirdgiraffegames.com/carla/wordpress/2020/11/23/pitching-your-game/
