idk who needs to hear this but complexity isn’t a substitute for quality in game design
— Brenna Noonan
Playtesting isn’t just about testing balance/optimization/number crunching; it’s about finding out whether your design intentions come through to people other than yourself.
— Aaron Lim
Be careful not to sacrifice playability in order to keep a mechanism in a game that players don’t get until several plays in. They may never make it through or past the first play if the game is too clever.
— Sen-Foong Lim