Geoff Engelstein talks about how the industry has changed (audio)
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-130-geoff-engelstein
Tips & Resources for Board Game Designers
Geoff Engelstein talks about how the industry has changed (audio)
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-130-geoff-engelstein
Discussion of the hand management mechanic in games (audio)
How to put together a marketing strategy to grow an audience for your game: product positioning, conventions, digital marketing, community building, and more (video)
Pointers for coming up with stretch goals that won’t break the bank:
https://boardgamedesigncourse.com/5-stretch-goals-for-your-board-game/
An analysis of gender-inclusive language and imagery in top-ranked board game rulebooks:
Step-by-step instructions for testing and running Facebook ads for a Kickstarter campaign:
Various ways players can choose tiles in a game—a Twitter board game design discussion:
https://twitter.com/WeirdGiraffes/status/1333972141193252866
Pitching your game to publishers in the era of social distancing (video)
When to add variable content to your game:
https://subsurfacegames.ca/2020/12/03/when-to-add-variability/
Morten Monrad Pederson on running a business creating solo modes for board games:
https://www.diagonalmove.com/interview-morten-monrad-pedersen-founder-of-automa-factory/
The Building Block of Meaning in board games (audio)
Fun ways to sneak science and education into games (audio):
http://www.buildingthegamepodcast.com/episode-442-science-gets-sneaky/
Some unique and tested ways to promote your game (audio):
https://www.boardgamedesignlab.com/how-to-promote-a-game-with-allen-wolf
How to network in the board game industry (video)
“Playtesting isn’t just about testing balance/optimization/number crunching; it’s about finding out whether your design intentions come through to people other than yourself.”
Factors to consider in setting your game’s MSRP, and why it’s more complicated than just “five times cost”:
Lots of pointers for pitching your game to a publisher: before, during, and after the pitch:
http://www.weirdgiraffegames.com/carla/wordpress/2020/11/23/pitching-your-game/
How to write a rulebook, section by section:
https://medium.com/@tim.chuon/how-to-write-a-good-board-game-rulebook-5e66cd9f7e40
“Be careful not to sacrifice playability in order to keep a mechanism in a game that players don’t get until several plays in. They may never make it through or past the first play if the game is too clever.”
The importance of good graphics in your prototypes (audio)
http://www.buildingthegamepodcast.com/episode-440-prototypes-get-graphic/