“Playtesting isn’t just about testing balance/optimization/number crunching; it’s about finding out whether your design intentions come through to people other than yourself.”
— Aaron Lim
“Be careful not to sacrifice playability in order to keep a mechanism in a game that players don’t get until several plays in. They may never make it through or past the first play if the game is too clever.”
— Sen-Foong Lim
“It’s important that when you sign a deal for your games, you sign with somebody that you trust based on their previous games.”
— Julio E. Nazario