Playtesting isn’t just about testing balance/optimization/number crunching; it’s about finding out whether your design intentions come through to people other than yourself.
— Aaron Lim
Be careful not to sacrifice playability in order to keep a mechanism in a game that players don’t get until several plays in. They may never make it through or past the first play if the game is too clever.
— Sen-Foong Lim
It’s important that when you sign a deal for your games, you sign with somebody that you trust based on their previous games.
— Julio E. Nazario
No time spent studying game design can really substitute for the real thing, sitting down and trying to design a game. It is in this moment, and the many moments of iterating, playtesting and reflecting afterwards, that you truly hone the craft of game designing.
— Matthew Dunstan