“Be careful not to sacrifice playability in order to keep a mechanism in a game that players don’t get until several plays in. They may never make it through or past the first play if the game is too clever.”
The importance of good graphics in your prototypes (audio)
http://www.buildingthegamepodcast.com/episode-440-prototypes-get-graphic/
Discussion: What was your favorite moment as a game designer?
https://boardgamegeek.com/thread/2542705/what-was-your-favorite-moment-game-designer
A big list of worker-placement mechanisms:
https://docs.google.com/document/d/1vlW2J66mjMo3xqGgEppn1lz3t7gPOaroAQ1C6eG63jc/edit
Games that disrupt the flow of play but somehow get away with it—a Twitter board game design discussion:
https://twitter.com/cardgamedesign1/status/1326311923789520899
Creating Kickstarter pledge levels that attract backers without overwhelming them:
https://boardgamedesigncourse.com/how-to-create-kickstarter-pledge-levels/
How to request a quote from a board game manufacturer:
https://boardgamedesigncourse.com/how-to-get-a-board-game-quote-from-a-manufacturer/
Considerations when designing the math that underlies your game:
https://twitter.com/KevinWilson42/status/1323469064828846083
