Bruno Cathala on co-designing, the most important part of game design, playing more games, and more (audio):
A big list of worker-placement mechanisms:
https://docs.google.com/document/d/1vlW2J66mjMo3xqGgEppn1lz3t7gPOaroAQ1C6eG63jc/edit
Games that disrupt the flow of play but somehow get away with it—a Twitter board game design discussion:
https://twitter.com/cardgamedesign1/status/1326311923789520899
Creating Kickstarter pledge levels that attract backers without overwhelming them:
https://boardgamedesigncourse.com/how-to-create-kickstarter-pledge-levels/
How to request a quote from a board game manufacturer:
https://boardgamedesigncourse.com/how-to-get-a-board-game-quote-from-a-manufacturer/
Considerations when designing the math that underlies your game:
https://twitter.com/KevinWilson42/status/1323469064828846083
Notes on designing solo modes for board games (video):
https://virtualplaytesting.com/2020/10/gaming-for-one-designing-solo-modes-with-david-digby/