Peggy Brown on the creative process and shutting out noise, pitching and defining opportunities, and more (audio):
Notes on designing solo modes for board games (video):
https://virtualplaytesting.com/2020/10/gaming-for-one-designing-solo-modes-with-david-digby/
What are megagames?
https://www.universityxp.com/blog/2020/10/22/what-are-megagames
The mental and emotional hurdles of making your first board game:
https://boardgamegeek.com/thread/2523310/nobody-ever-talks-about-mentalemotional-aspect-mak
The basics of dexterity games:
https://dailyworkerplacement.com/2020/10/16/dexterity-games-a-closer-look/
What things make board games less accessible for new players? A Twitter board game design discussion:
https://twitter.com/alleycatgames/status/1315652730464198656
Notes on game designer intentionality: how to make the game do what you want it to do:
https://twitter.com/KevinWilson42/status/1314736784669126656
Pros and cons to self-publishing vs. working with a publisher:
https://stonemaiergames.com/self-publishing-vs-working-with-a-publisher-ks-lesson-275/
