How to get involved with virtual playtesting groups (video)

See also: https://cardboardedison.com/playtest-groups

Designing games with a strong focus on story and narrative (video)

Basics of escape-room design: narrative, puzzles, and more (video)

“this obviously doesn’t apply to every game but fun is always more important than balance. balance serves fun. balance is not, by itself, fun. it’s entirely possible to balance all the fun out of a game.”
— Calvin Wong
“Better to have playtested and crashed than never playtested at all.”
— Mandela Fernandez-Grandon

A whirlwind tour of the tabletop gaming industry and how it works (video)

Ideas vs. execution: which is more important in game design? (video)

Considering “game feel” throughout the game design process (video)