Notes on game designer intentionality: how to make the game do what you want it to do:
https://twitter.com/KevinWilson42/status/1314736784669126656
Tips & Resources for Board Game Designers
Notes on game designer intentionality: how to make the game do what you want it to do:
https://twitter.com/KevinWilson42/status/1314736784669126656
Pros and cons to self-publishing vs. working with a publisher:
https://stonemaiergames.com/self-publishing-vs-working-with-a-publisher-ks-lesson-275/
Considering “game feel” throughout the game design process (video)
How to become a mass-market game inventor:
https://mojo-nation.com/richard-c-levy-ronald-o-weingartner-want-game-inventor/
Tips for designing highly thematic games: from starting theme-first, to making a game more thematic, to playtesting with thematic elements in mind, to integrating theme and mechanics, and more:
http://www.weirdgiraffegames.com/carla/wordpress/2020/09/23/highly-thematic-games-with-omari-akil/
A quick overview of the basic types of board games that are out there (video)
A thorough but succinct overview of what rulebooks should achieve, and how to write one effectively:
https://www.universityxp.com/blog/2020/10/1/what-makes-a-good-rule-book
Ways that games can be made more conscientiously: from sustainability and accessibility to representation and more (video)
“What may seem like a fantastic idea in your head, whether it be simply an idea or a fully worked-out game, can turn out to be clunky, boring and simply not work when you get put it on paper. Prototyping fast and ultimately failing fast is therefore critical to successful game design.”
Suggestions for making solo playtesting easier:
“One thing I’ve learned is that your game is never going to please every player; there will be some very vocal opponents that want you to create the game THEY want to play. While feedback is important, evaluate the feedback and see if what they are saying is true for all players, not just them.”
A small Kickstarter creator shares lessons learned across nearly half a dozen campaigns:
https://bagamesco.com/lessons-from-kickstarter-creators-fundamental-games/
How various board games have used a “qualifier” mechanic that determines which players are eligible to win:
The factors you should consider when setting up stretch goals for your Kickstarter:
https://stonemaiergames.com/how-to-choose-realistic-stretch-goals-for-your-board-game-kickstarter/
Quick answers to common questions from first-time Kickstarter creators:
When should I launch my Kickstarter?
What’s the best time to launch?
What should my funding goal be?
How do I build up interest for my game?
http://rockmanorgames.com/2020/09/18/running-your-1st-kickstarter-campaign-you-need-500-backers/
A critical look at how board games can alternately portray or endorse certain moral ideas:
Tips for how to enter and win board game design contests (video):
http://www.weirdgiraffegames.com/carla/wordpress/2020/09/14/entering-contests-with-marcus-ross/
Excel-based hex tile grid generator:
“i believe great designers are curious. they want to learn. why did another game do it this way? what is that mechanic trying to evoke? is it successful? what would i change about it? if you can be curious, then no matter what game you work on, you’ll be successful.”
Gamers share their favorite elements for improving rulebooks:
https://twitter.com/Boardgame_girl1/status/1305488932734410752