“Don’t automatically conflate a game’s set-up variability with its replayability. After all, based on centuries of evidence, Go and Chess are the most replayable board games. Instead realize that a game’s replayability often results from the variability within its players.”
Tips for making board game content as a game designer:
http://www.weirdgiraffegames.com/carla/wordpress/2020/09/07/designing-and-content-creation/
More tips for making the most of your game design time, whether you’re working solo or with a team:
http://www.weirdgiraffegames.com/carla/wordpress/2020/04/21/maximize-game-design-time-part-2/
see also: http://www.weirdgiraffegames.com/carla/wordpress/2020/04/16/maximizing-your-game-design-time-part-1/
Reminders for what to do when you’re ready to order a print run for your board game:
https://brandonthegamedev.com/how-to-order-a-print-run-for-your-board-game-kickstarter/
Tips for designing in a virtual world (audio):
http://gdofnc.buzzsprout.com/48513/5050202-episode-63-designing-in-a-virtual-world
Pointers for identifying colonialist tropes in your games and coming up with alternatives:
http://www.phantomknightgames.com/news/decolonizing-your-board-game-design/
Lots of advice for working with board game reviewers:
http://www.weirdgiraffegames.com/carla/wordpress/2020/08/24/working-with-content-creators/
