Lots of advice for pitching to publishers, plus answers to questions about playtesting and the game design process (video)

How to let go in game design: identifying and eliminating bloat from your game (video)

T.C. Petty III discusses board game development and how developers work with designers (video)

“I see over a thousand game concepts every year and you must make yours stand out. What’s most important is the game itself; the exciting new game play or game mechanism. So, show me a prototype that brings this to life!”
— Tanya Thompson, Hasbro's head of acquisition for games
“People can only give feedback on the experience they had, not on the experience you’re trying to create.”
— Fertessa Alyse