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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
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process
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September 08, 2020 September 08, 2020/ Cardboard Edison

Tips for making board game content as a game designer:

http://www.weirdgiraffegames.com/carla/wordpress/2020/09/07/designing-and-content-creation/

September 08, 2020/ Cardboard Edison/
industry

Cardboard Edison

September 05, 2020 September 05, 2020/ Cardboard Edison

Lots of advice for pitching to publishers, plus answers to questions about playtesting and the game design process (video)

September 05, 2020/ Cardboard Edison/
licensing, playtesting, process, industry

Cardboard Edison

September 05, 2020 September 05, 2020/ Cardboard Edison

More tips for making the most of your game design time, whether you’re working solo or with a team:

http://www.weirdgiraffegames.com/carla/wordpress/2020/04/21/maximize-game-design-time-part-2/

see also: http://www.weirdgiraffegames.com/carla/wordpress/2020/04/16/maximizing-your-game-design-time-part-1/

September 05, 2020/ Cardboard Edison/
process

Cardboard Edison

September 05, 2020 September 05, 2020/ Cardboard Edison

Designing games that use real-world economic principles:

https://www.boardgamingwitheducation.com/drwictz/

September 05, 2020/ Cardboard Edison/
theory

Cardboard Edison

September 01, 2020 September 01, 2020/ Cardboard Edison

How to let go in game design: identifying and eliminating bloat from your game (video)

September 01, 2020/ Cardboard Edison/
theory, playtesting

Cardboard Edison

August 31, 2020 August 31, 2020/ Cardboard Edison

Step-by-step instructions for how to relaunch a failed Kickstarter campaign:

https://www.backerkit.com/blog/failed-kickstarter

August 31, 2020/ Cardboard Edison/
publishing

Cardboard Edison

August 31, 2020 August 31, 2020/ Cardboard Edison

Reminders for what to do when you’re ready to order a print run for your board game:

https://brandonthegamedev.com/how-to-order-a-print-run-for-your-board-game-kickstarter/

August 31, 2020/ Cardboard Edison/
publishing

Cardboard Edison

August 31, 2020 August 31, 2020/ Cardboard Edison

A wide-ranging conversation about the physicality of games: how game pieces feel, table presence, cost, functionality, and more:

http://www.weirdgiraffegames.com/carla/wordpress/2020/08/31/the-physicality-of-games-with-daniel-zayas/

August 31, 2020/ Cardboard Edison/
publishing, theory, industry

Cardboard Edison

August 29, 2020 August 29, 2020/ Cardboard Edison

“The Well-Tempered Theme”: A look into the ways in which a game’s theme and mechanics interact to affect the player’s experience (video):

https://www.twitch.tv/videos/717118192

August 29, 2020/ Cardboard Edison/
theory

Cardboard Edison

August 28, 2020 August 28, 2020/ Cardboard Edison

Tips for designing in a virtual world (audio):

http://gdofnc.buzzsprout.com/48513/5050202-episode-63-designing-in-a-virtual-world

August 28, 2020/ Cardboard Edison/
podcasts, playtesting, industry

Cardboard Edison

August 28, 2020 August 28, 2020/ Cardboard Edison

Just like there are multiple paths to victory in a game, there are multiple ways to find success in this industry (audio):

https://indieboardgamedesigners.com/ta-te-wu/

August 28, 2020/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

August 28, 2020 August 28, 2020/ Cardboard Edison

T.C. Petty III discusses board game development and how developers work with designers (video)

August 28, 2020/ Cardboard Edison/
industry

Cardboard Edison

August 28, 2020 August 28, 2020/ Cardboard Edison

Recommended games for designers to play—a Twitter game design discussion:

https://twitter.com/sumfatkid/status/1299065110569381888

August 28, 2020/ Cardboard Edison/
process

Cardboard Edison

August 28, 2020 August 28, 2020/ Cardboard Edison
“I see over a thousand game concepts every year and you must make yours stand out. What’s most important is the game itself; the exciting new game play or game mechanism. So, show me a prototype that brings this to life!”
— Tanya Thompson, Hasbro's head of acquisition for games
August 28, 2020/ Cardboard Edison/
licensing

Cardboard Edison

August 27, 2020 August 27, 2020/ Cardboard Edison

Playtesters share what gets them to sit down and play a prototype:

https://twitter.com/BreakMyGameG/status/1298260766039003140

August 27, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

August 27, 2020 August 27, 2020/ Cardboard Edison

Pointers for identifying colonialist tropes in your games and coming up with alternatives:

http://www.phantomknightgames.com/news/decolonizing-your-board-game-design/

August 27, 2020/ Cardboard Edison/
theory

Cardboard Edison

August 27, 2020 August 27, 2020/ Cardboard Edison

Lots of advice for working with board game reviewers:

http://www.weirdgiraffegames.com/carla/wordpress/2020/08/24/working-with-content-creators/

August 27, 2020/ Cardboard Edison/
industry

Cardboard Edison

August 27, 2020 August 27, 2020/ Cardboard Edison

Tips on how to make the most of your playtest (audio):

https://onboardgames.libsyn.com/obg-415-how-to-playtest

August 27, 2020/ Cardboard Edison/
podcasts, playtesting

Cardboard Edison

August 24, 2020 August 24, 2020/ Cardboard Edison
“People can only give feedback on the experience they had, not on the experience you’re trying to create.”
— Fertessa Alyse
August 24, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

August 22, 2020 August 22, 2020/ Cardboard Edison

A warning about the pitfalls of relying on flavor text:

https://twitter.com/tomandmary/status/1296956971648720898

August 22, 2020/ Cardboard Edison/
theory

Cardboard Edison

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