I see over a thousand game concepts every year and you must make yours stand out. What’s most important is the game itself; the exciting new game play or game mechanism. So, show me a prototype that brings this to life!
— Tanya Thompson, Hasbro's head of acquisition for games
People can only give feedback on the experience they had, not on the experience you’re trying to create.
— Fertessa Alyse
Rough and fresh is so much better than polished and done-a-million-times.
— Eric Lang
We don’t just need to pay attention to how mechanics work together but how they FEEL together.
— Sarah Shipp