Reminders for what to do when you’re ready to order a print run for your board game:
https://brandonthegamedev.com/how-to-order-a-print-run-for-your-board-game-kickstarter/
Tips & Resources for Board Game Designers
Reminders for what to do when you’re ready to order a print run for your board game:
https://brandonthegamedev.com/how-to-order-a-print-run-for-your-board-game-kickstarter/
A wide-ranging conversation about the physicality of games: how game pieces feel, table presence, cost, functionality, and more:
“The Well-Tempered Theme”: A look into the ways in which a game’s theme and mechanics interact to affect the player’s experience (video):
Tips for designing in a virtual world (audio):
http://gdofnc.buzzsprout.com/48513/5050202-episode-63-designing-in-a-virtual-world
Just like there are multiple paths to victory in a game, there are multiple ways to find success in this industry (audio):
T.C. Petty III discusses board game development and how developers work with designers (video)
Recommended games for designers to play—a Twitter game design discussion:
“I see over a thousand game concepts every year and you must make yours stand out. What’s most important is the game itself; the exciting new game play or game mechanism. So, show me a prototype that brings this to life!”
Playtesters share what gets them to sit down and play a prototype:
Pointers for identifying colonialist tropes in your games and coming up with alternatives:
http://www.phantomknightgames.com/news/decolonizing-your-board-game-design/
Lots of advice for working with board game reviewers:
http://www.weirdgiraffegames.com/carla/wordpress/2020/08/24/working-with-content-creators/
Tips on how to make the most of your playtest (audio):
“People can only give feedback on the experience they had, not on the experience you’re trying to create.”
A warning about the pitfalls of relying on flavor text:
“Rough and fresh is so much better than polished and done-a-million-times.”
“We don’t just need to pay attention to how mechanics work together but how they FEEL together.”
The role of player agency in creating a positive play experience:
https://www.universityxp.com/blog/2020/8/20/what-is-player-agency
Working with publishers, finding inspiration for game design at your table and much more (audio):
https://ninjavspirates.libsyn.com/who-what-why-s23e07-sit-cooper-sit-good-island
Tips on designing party games and also how to get your game out there (audio):
https://ninjavspirates.libsyn.com/who-what-why-s23e06-on-the-count-of-three-draw
Discussion on the high and lows of the dice rolling mechanic (audio):